#include "private.h" /*--------------------------------------------------------- */ lub_heap_status_t lub_heap_merge_with_previous(lub_heap_t * this, lub_heap_block_t * block) { lub_heap_status_t result = LUB_HEAP_FAILED; lub_heap_block_t *prev_block; do { /* see whether there is a free block just before us */ prev_block = lub_heap_block_getprevious(block); if ((NULL != prev_block) && (1 == prev_block->free.tag.free)) { lub_heap_tag_t *tail; if (BOOL_FALSE == lub_heap_block_check(prev_block)) { result = LUB_HEAP_CORRUPTED; break; } tail = lub_heap_block__get_tail(block); if (1 == block->free.tag.free) { /* remove this free block from the tree */ lub_bintree_remove(&this->free_tree, block); --this->stats.free_blocks; this->stats.free_bytes -= (block->free.tag.words << 2); this->stats.free_bytes += sizeof(lub_heap_alloc_block_t); this->stats.free_overhead -= sizeof(lub_heap_alloc_block_t); } /* now add this memory to the previous free block */ lub_heap_graft_to_top(this, prev_block, block, block->alloc.tag.words, tail->segment, block->free.tag. free ? BOOL_TRUE : BOOL_FALSE); result = LUB_HEAP_OK; } } while (0); return result; } /*--------------------------------------------------------- */